Beyond Choices: The Design of Ethical Gameplay

How computer games can be designed to create ethically relevant experiences for players.Today s blockbuster video games and their never ending sequels, sagas, and reboots provide plenty of excitement in high resolution but for the most part fail to engage a player s moral imagination In Beyond Choices, Miguel Sicart calls for a new generation of video and computer gHow computer games can be designed to create ethically relevant experiences for players.Today s blockbuster video games and their never ending sequels, sagas, and reboots provide plenty of excitement in high resolution but for the most part fail to engage a player s moral imagination In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design In the 1970s, mainstream films including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver filled theaters but also treated their audiences as thinking beings Why can t mainstream video games have the same moral and aesthetic impact Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection.Sicart looks at games in many manifestations toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops The Line, Beautiful Escape Dungeoneer, Fallout New Vegas, and Anna Anthropy s Dys4Ia Games are designed to evoke specific emotions games that engage players ethically, Sicart argues, enable us to explore and express our values through play.
Beyond Choices The Design of Ethical Gameplay How computer games can be designed to create ethically relevant experiences for players Today s blockbuster video games and their never ending sequels sagas and reboots provide plenty of excitement

  • Title: Beyond Choices: The Design of Ethical Gameplay
  • Author: Miguel Sicart
  • ISBN: 9780262019781
  • Page: 321
  • Format: Hardcover
  • Marathon Beyond The web site for marathoners and This article originally appeared in the September October issue of Marathon Beyond.For information about reprinting or excerpting this article or any other MB article, contact Jan Seeley via email or at . Talent Is Never Enough Discover the Choices That Will Talent Is Never Enough Discover the Choices That Will Take You Beyond Your Talent John C Maxwell on FREE shipping on qualifying offers New York Times best selling author Dr John C Maxwell has a message for you, and for today s corporate culture fixated on talent above all else TALENT IS NEVER ENOUGH People everywhere are proving him right. The Choices Program History and Current Issues for the The U.S Role in a Changing World The U.S Role in a Changing World helps students identify global issues, assess national priorities, and decide for themselves the role the United States should play in the world. Learn Marathon Beyond The web site for marathoners and This review of the top marathons was one of the most popular articles in the July August, , issue of Marathon Beyond, the only periodical that is tailored specifically to meet the needs of marathoners and ultrarunners Published six times a year, MB is filled with up to the minute news on training techniques, race strategies, nutrition, race profiles, easy to apply scientific Toronto District School Board High School Going to As you navigate the following web pages you will find answers to a number of questions you may have about Grade in the TDSB, including course types, and earning a secondary school diploma. Talent Is Never Enough Discover the Choices That Will Talent Is Never Enough Discover the Choices That Will Take You Beyond Your Talent Kindle edition by John C Maxwell Religion Spirituality Kindle eBooks . Antioxidants Beyond the Hype The Nutrition Source The body s trillion or so cells face formidable threats, from lack of food to infection with a virus Another constant threat comes from nasty chemicals called free radicals They are capable of damaging cells and genetic material The body generates free radicals as the inevitable byproducts of Miami s Best ORGANIC vegan Cafe Welcome to the best organic plant based food establishment in Miami Proudly part of the vShops family the first all vegan food hall in the world Choices Caf treats food, beverages, desserts and snacks as a wholesome unity under one roof to inspire customers to recognize their innate goodness. OECD Reviews of Vocational Education and Training OECD Reviews of Vocational Education and Training KEY MESSAGES AND COUNTRY SUMMARIES Beyond Traditional SMART Goal Setting Goal setting is the foundation for both personal and business success Ideas such as setting goals, selecting a theme for your year, committing to New Year s Resolutions, and picking one area of your life to work on all year provide direction for how you spend your time.

    1 thought on “Beyond Choices: The Design of Ethical Gameplay”

    1. 1) "The most fascinating of these characteristics is the informality of moral systems. Gert uses the analogy of pickup basketball games. All players are aware of the rules and act on them even though there is no formal refereeing. A legal system or a professional game of basketball requires judges to carry out a formal policing of the rules. But in a pickup game, as with morality, players enforce the rules. In moral systems, people, individually and collectively, support the ethical rules withou [...]

    2. Overall, I disliked the book, but it was interesting to see the wicked problem concept applied to games. You and I probably have a more ethical way to spend our money.+++ The notion of a wicked problem, explained in the context of games. Not innovative, as shown by prior work included in the reference list of this book, but useful.--- The thin, speculative theories. In the end, the author admits the proposed framework can fail, if used too obviously and without embedding into a broader game cont [...]

    3. I struggled with deciding why this was so painful to read and I think I've put my finger on it. Sicart has a tendency of spending paragraph upon paragraph trying to explain something in the most complicated, abstract way possible and then in the last sentence of a thought he manages to sum up his point in only a few words. It's a real shame, because it seems I may be struggling to grasp some interesting arguments because by the time he finally manages to sum up his point I am mentally exhausted. [...]

    4. Sicard reveals many fundamental paradoxes of (computer) games that are a stumble block for designers trying to make an artistic experience. The most important one is: Why would we act ethically in the safety zone of a game? Although I don't think his answer, playing with less safety, is completely satisfying, the book pinpoints this crux and shows about a dozen games that dance around it in different, enlightening, ways. To me, this is an important step towards making games a more important medi [...]

    5. I'd recommend it to anyone, though it is more an academic work geared toward people doing game studies or game design. If you're not in either of those two groups, you'll have to get around the style and language to get any enjoyment and knowledge out of it.

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